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Opportunities & events
Digital Innovation in Teaching & Learning: 4EU+ workshops

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Digital Innovation in Teaching & Learning: 4EU+ workshops

The 4EU+ Alliance invites its academic community to a series of workshops focusing on use of new technology in teaching and learning.

As part of our ongoing commitment to growing collaboration within the Alliance, these workshops are designed to foster a rich learning environment and are offered free of charge.

These workshops are considered a unique opportunity to provide a multinational forum for sharing and exchanging experiences, thereby contributing to the enrichment of collaborative pedagogical practices in the 4EU+ Alliance.


List of sessions


Date

Time

Title

10 April 2024

16:00-18:00

Regression analyses and agent based modeling in humanities and social science

11 April 2024

15:00-17:00

Developing Green Matter

12 April 2024

10:00-12:00

Games in Education – practical aspects

18 April 2024

15:00-17:00

Exploration of 3D printing technology and focusing on its applications and implications in educational contexts

22 April 2024

17:00-19:00

Teaching sensitive topics in sensitive times – SensiClass Platform


Registration

To ensure an engaging and interactive learning environment, we have set a limit of 35 academics (teachers, PhD students) from 4EU+ and an additional 15 participants from 4EU+ for Ukraine per workshop.


Registration: PART 1 (workshops on 10, 11 and 12 April)


Registration: PART 2 (workshops on 18 and 22 April)


We look forward to your participation and we are also excited about the diverse perspectives you will bring to the workshops. Join us in creating a thriving and dynamic learning community!


Workshops descriptions

Regression analyses and agent based modeling in humanities and social science

In recent years, the integration of quantitative methods and computer simulations into humanistic research opened up a number of new possibilities in scholarly inquiry. Regression analyses and agent-based modeling, so far commonly used in science and natural science, are gradually complementing traditional humanistic and social science methodologies.

This workshop is dedicated for scholars seeking to expand their methodological toolkit and engage with quantitative approaches and computer simulations in their research endeavor. By demonstrating methodological principles, practical applications and interpretation of results of regression analyses and ABM it will encourage interdisciplinary collaboration in advancing knowledge across academic disciplines.


Developing Green Matter

Environmental changes are a challenge for policy-makers and educators. The number of interconnections between elements of our reality influenced by a shift in any given area is unknown and cannot be determined. This makes the current reality complex and unpredictable. Therefore, the urgent need to research reality and teach about it coincides with ambiguity related to the effective methods. Old ways of doing things may easily fail in new circumstances.

At the University of Warsaw, we used elements of participatory education and problem-based learning to help students build an energy security strategy for Poland. This course was open to all students, involved a significant amount of individual and group work, and was structured to challenge participants to create an effective energy security mechanism for the country.

The ‘Developing Green Matter’ workshop aims to introduce new ideas for teaching about environmental issues, the logic and structure of the „Energy Security Strategy for Poland” course, the type of participants involved, the workflow, examples of exercises, and the outcome.


Games in Education – practical aspects

The aim of this workshop is to discuss games and simulations in general and taking note of differences and similarities, including how to adapt the purpose of the game and the purpose of the class with taking into account chances and limitations. During the workshop types of interaction in games will be discussed, as well as traditional class vs. online class (common mistakes, overlap) and also examples of games in training and education.


Exploration of 3D printing technology and focusing on its applications and implications in educational contexts

The workshop offers an exploration of 3D printing technology, focusing on its applications and implications in educational contexts. Participants will gain an understanding of the historical development of 3D printing, its current accessibility, and its relevance in modern educational settings compared to traditional teaching aids. The workshop will examine the advantages and limitations of 3D printing and 3D scanning, providing insights into printing techniques and materials as well as model preparation. Although direct printing is not included, participants will learn how to source 3D models online and prepare them for printing. The session also covers locating 3D printing facilities, basics of creating custom models, and common challenges The workshop is designed to equip educators and students with the knowledge to effectively integrate 3D printing into their teaching and learning processes.


Teaching sensitive topics in sensitive times – SensiClass Platform.

The workshop aims to equip academic teachers with the knowledge and skills to work in the area of sensitive topics in socially and culturally diverse communication and didactic contexts of HEIs, especially to enhance their ability to discuss sensitive topics. Participants will reflect on their own teaching strategies and approaches in the field of sensitive topics on the basis of e-learning exercises and Toolbox. Cases will be analysed to adapt knowledge to create effective learning experiences. The workshop will be interactive. It will be based on short introductions, joint activities, collaborations, discussions and practical exercises.


4EU+ Workshops on Digital Innovation have been prepared under 1CORE project and in cooperation with 4EU+ for Ukraine project and will be offered to Ukrainian partner universities as well.